Do you like Synapse and want to help? Alberto, one of the Synapse developers wants to make the Synapse categories customizable but before proceeding, he wants to hear your opinion about it so head over to Alberto's blog and check out his mockup, then vote! You can also leave a comment telling him if you like it or what he can do to improve it.
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Showing posts with label mockups. Show all posts
Showing posts with label mockups. Show all posts
Unity Video Mockup: Better Menus, Social Networking Widget Layer
Frederico Araújo Mendes has created a very interesting Unity mockup (video) in which he proposes better menus and a social networking widget layer.
In Frederico's Unity, you have a regular dock with some fixed icons and an area for items you open / pin. Clicking the Ubuntu logo in the top left corner will flip the "dock" (just like it was in the "2 sided dock" mockups) and here you'll have basically all the regular menu categories, but displayed on the dock.
This is a very interesting idea which I like because it feels a lot more consistent then how Unity looks right now. And the social networking widget layer is something I'd absolutely like to see in Unity.
This is not just another 2 sided dock mockup! Check out the video below:
What do you think?
Thanks to Frederico for the tip!
Mockups: Add / Remove Workspaces In Unity
Ubuntu 11.04 lacks a way to manage multiple workspaces. Sure, there is a workspace switcher, but no easy way to add or delete workspaces and doing this from CCSM is not easy to find and it can't be used to add/remove workspaces on the fly.
A while back, there was a very interesting mockup that was rejected for Unity but something similar was then added in Gnome Shell. But maybe something simpler has a better chance.
WebUpd8 reader Georgi came up with a very simple way of adding or removing workspaces which you can see below (this is just a mockup!):
Update Here's another Firefox 4 "Panorama" like workspace manager mockup created by BigRZA @ DeviantArt (thanks to arzali for the tip!):
Workspaces are a powerful tool and Gnome Shell acknowledged this from the beginning (even if you don't like Gnome Shell, I'm sure most will agree that the way it handles multiple workspace is very intuitive and easy to use). Maybe it's time for Unity to do the same?
Related: How To Add / Delete Workspaces In Compiz Using Keyboard Shortcuts
Thanks to Georgi for the tip!
Labels:
11.04,
mockups,
Natty Narwhal,
Ubuntu,
unity,
workspaces
More Unity "2 Sided Dock" Mockups [Ubuntu 11.04]
(This is just for presentation - see the mockup links below)
David Reichling posted some new mockups for the Unity dock in a comment on our initial Unity "2 sided dock" post but since not everybody reads the comments, here are the new mockups:
- unity.exemo.net/2 places inside dock
- unity.exemo.net/3 different with drag and drop
- unity.exemo.net/6
- unity.exemo.net SlideUpDown
- unity.exemo.net/4 flipp over
- unity.exemo.net/5 different flipp over
The mockups are pretty self-explainatory so check out the links above (and don't forget to click the Ubuntu logo in the top left corner!) to see Marc's new ideas.
Unity "Two-Sided Dock" Mockup
There's a long thread on the Ayatana mailing list about the upper-left Ubuntu button in the upcoming Ubuntu 11.04. Currently, this button will open Dash. But there are also two shortcuts in the launcher which trigger Dash (Applications / Files Places) which make the Ubuntu button redundant - this lead to some new ideas for the upper-left Ubuntu button behavior.
One very interesting idea was posted by Marc Lajoie and he calls it "two-sided dock". Here's how it's supposed to work in Marc Lajoie own words:
On one side, the application buttons, on the other, the "function" buttons. The Ubuntu button would flip the dock over (perhaps with a pretty revolving animation!).
Of course, if the dock is hidden, the first click will recall it. The second click will flip the dock.
He also adds:
The dock could be recalled immediately when hovering over the button, saving the extra click when using a mouse, so that to get to the "places" side of the dock only one click would be necessary.
To understand exactly how it's supposed to work, check out this functional web mockup.
Mark Shuttleworth seems to like the idea so we might see this in Unity sometime. But for now it's just a mockup!
What's your opinion?
Image credits: Marc Lajoie
Unity Mockup: Menu Integrated In The Window Titlebar
One of the design goals of Unity is to reduce the clutter of the desktop, another is to use space more efficiently.
We hide the menu by default in Unity because the menu provides no useful information to which you can refer just by looking at it, but it puts a lot of detail on the screen which is visual clutter. So, we’ve taken the view that the menu is there if you need it (by moving the mouse to it or pressing Alt) but otherwise isn’t in your view.
Many modern applications are doing without a menu altogether, so in our view, this is a step towards the future, and it will encourage application developers to think about their interfaces and make them more usable by design rather than depending on the crutch of a menu.
The text above is a quote from Mark Shuttleworth is which he talks about the reasons behind the decision to put the menu on the top panel and set it to autohide.
The idea
Based on this, Ubuntu user Andrea Azzarone came up with an idea/mockup to integrate (with autohide) the menu bar in the title bar for ummaximized windows:
Something like this (but without autohide) is already possible in KDE:
In my opinion, the idea is great for two reasons:
1) Having the menu on the top panel, the mouse needs to travel a lot to get to the menu (this is a pretty big issue for some and it was brought up for discussion multiple times on the Ayatana mailing list). And since Unity will be default for the Desktop edition too, that means you can have a very large monitor so that distance can be huge. Having the menu in the titlebar would solve this issue.
2) The titlebar is pretty useless anyway and takes up a lot of screen real-estate for just the window controls and window title. And the window title will still be displayed since the menu uses autohide. Yes, they said they will implement Windicators in the window titlebar, but I'm starting to think that was just a diversion to silence the users about the decision to move the buttons on the left without any reason whatsoever (ok, I'm kidding here... partially).
But I guess there might be some other downsides I've overlooked (except for the most obvious one, also mentioned by Andrea - see below).
Possible issues
While the idea makes sense (if only based on what Mark Shuttleworth said), there are some potential issues that may arise using this: most importantly, how do you drag the window? Use the left button mouse for the menu and right mouse button for dragging? Add a new window control that allows you to move the window? Drag a window by clicking (and holding the mouse button down obviously) anywhere on the controls or other UI elements (except for the content area). I guess there are a lot of solutions for this, but one very simple yet functional "fix" must be chosen if this was to be implemented.
It will be interesting to see how this idea will be perceived on the Ayatana mailing list (where it was currently posted). But how about you? What do you think?
More LibreOffice Mockups: Citrus UI
Speaking of LibreOffice, WebUpd8 reader Nathan Moos mentioned some refreshing mockups called Citrus UI (please note that these are not official mockups!).
Citrus tries to remain somewhat familiar while brining more logic by reorganizing things differently - such as the File menu which currently holds commands that are in no way related to the current file. Further more, the menus are contextual meaning you won't get any grayed-out menus and instead, they are hidden by default.
But you won't really understand until you see some actual mockups so here goes:
(LibreOffice Home)
Citrus tries to cover every little detail: from minor interface elements to the to how and when everything should be implemented, proposing even a gradual implementation so that it doesn't cause "any power user to get frustrated and leave".
But Citrus is not just about the mockups in this post! There's a whole website with many mockups and ideas which explain how things should work. Check it out at http://clickortap.wordpress.com/
What do you think? Does Citrus make more sense or is the Blender-ish sidebar we've just posted more user-friendly?
Thanks to Nathan Moos for the tip! Mockups via Clickortap.
Labels:
libreoffice,
mockups,
office
LibreOffice User Interface Mockups (With Sidebar)
Paulo José posted some very interesting LibreOffice UI mockups at DeviantArt for which he says the main inspiration was the Blender UI:
Please note that these mockups are not official! More mockups @ http://pauloup.deviantart.com/gallery/28216273
Update January 18th: After seing Paulo's mockup, Nathaniel (thanks!) wondered how it would look with the default Ubuntu Ambiance theme/Humanity icons instead of a custom theme and here is the result:
(Image original link: Flickr)
What do you think?
See also: More LibreOffice Mockups: Citrus UI
Thanks to Paulo José for the tip!
Labels:
libreoffice,
mockups
Unified Me Menu And Messaging Menu Mockups; Ubuntu May Get A "Silent" Mode
There is a discussion going on @ Ayatana mailing list regarding the merge of Me Menu (the applet that displays your name, used to set your status) and Messaging Menu (Chat, Email, etc.) and mockups have already started to be posted:
1. Unified Me Menu and Messaging Menu indicator by mockups by Saleel Velankar:
2. Unified Me Menu and Messaging Menu indicator by mockup by Frederik Nnaji:
In both mockups, besides the unified Me Menu and Messaging Menu you can also notice a "Do not disturb" mode which has also generated a lot of discussion on the Ayatana mailing list: the plan is to include this mode sometime around Ubuntu 11.10 and it won't only set your IM status, but set your whole computer in a "Do not disturb" (aka "silent") mode:
When busy, occupied or in a "Do Not Disturb" state of mind or activity, we need a way of silencing incoming calls and other in that moment trivial notifications: Silent Mode.
Silent Mode
* mute notification sounds
* mute NotifyOSD bubbles
* mute ringtone for incoming calls
* don't popup update-manager automatically
What is the current implementation of this on the desktop?
Mute all notification sounds:
* "mute all" via Sound Menu
Mute NotifyOSD bubbles:
* uninstall NotifyOSD manually
* disable bubble notifications in Empathy
* disable Empathy
* use a different DE
Mute ringtones:
* go offline
* disable Empathy/Skype
* "mute all" via Sound Menu
Mark Shuttleworth:
[Has anyone started speccing this out already?]
I don't believe so. If you would like to do a spec, either work with MPT or I'll review it with you until it gets approval and then it can be queued for 11.10. This is LOOOONG overdue, and I appreciate your offer of help.
What do you think about the mockups? How about the "silent" mode?
Labels:
11.10,
appindicator,
linux,
me menu,
messaging menu,
mockups,
Ubuntu
Unity Applications View Mockups
WebUpd8 reader Jorge Guerrero sent us an email with a link to a PDF (which was posted by Vincent Moulin @ Ayatana mailing list) that has some very interesting Unity applications view mockups:
In case you don't know, the applications view is triggered when clicking the Ubuntu logo in the top left corner and it currently (in Ubuntu 10.10; it hasn't been implemented yet in the new Unity in Ubuntu 11.04) looks like this:
These are not official mockups so they may or may not be implemented in Unity, but one thing is sure: the old Unity applications view definitely needs some work!
What do you think?
Download the PDF (includes the screenshots in this post as well as some extra info).
Thanks to Jorge Guerrero for the link to the PDF. Credits for the mockups: Vincent Moulin
Gnome Shell Automatic Workspaces Mockup (Tiled View Follow-Up)
This is getting more interesting every day!
A while back we've told you about an interesting Unity mockup for managing multiple workspaces that automatically creates the workspaces and always keeps an empty workspace so you don't have to create the workspaces yourself (and you always have the number of workspaces that you actually need).
Unfortunately, Mark Shuttleworth didn't like the idea (at least the way it was described back then) so it seems like we won't have this in Unity. But on the other hand, it looks like we'll have it in Gnome Shell (not exactly the same, but the same concept is being used). Read on!
If you remember the Tiled View Gnome Shell mockup we've talked about yesterday, Jakub Steiner said "[... ] we still rely on the user to do workspace "management. So the next step is to make the Shell do the heavy lifting. Stay tuned." Well, today he posted another mockup that behaves a lot like the Unity workspaces mockup I've told you about in the beginning of the post:
- There are no empty workspaces (apart from the initial state of not having any windows open whatsoever). If there are no longer any windows on a particular workspace, it gets merged with the adjacent one. This is a bit different then Unity because in Gnome Shell, you'll never have an empty workspace (as opposed to the Unity mockup where you always have one empty workspace), but the base idea is the same: always have the number of workspaces you'll need, without having to create them yourself.
- To launch an application in a new workspace, you drop the launcher on the [X] target thumbnail. Similarly you can launch it onto existing workspace or move windows to a new/existing workspaces.
Also related to Gnome Shell: I've yet again updated the post on how to compile Gnome Shell in Ubuntu 10.10 so check it out if you want to try it yourself (but you won't get the automatic workspaces feature since this is a mockup for now).
Your thoughts?
[via Jakub Steiner]
Labels:
gnome,
gnome shell,
linux,
mockups
Tiled View: New Gnome Shell Mockup
A new Gnome Shell mockup shows how the old Gnome Shell behavior (which is actually still the current Gnome Shell behavior) and the new Overview-Layout Gnome Shell branch can work together, bringing both innovation and usability (called "Tiled view"):
(If your video does not support HTML5, you can watch the video @ YouTube - but it's lower quality)
The workspace sidebar is hidden by default, and slides out when the cursor is near the edge of the screen or when a drag is initiated on a window or launcher.
But that's not all! Jakub Steiner explains on his blog:
Now while I think the workspace thumbnailing addresses the most useful part of the tiled view, we still rely on the user to do workspace "management". So the next step is to make the Shell do the heavy lifting. Stay tuned.
What do you think?
[via Jakub Steiner]
Labels:
gnome shell,
mockups
Firefox Mozilla Mockups for version 4
How would you like the next version of Mozilla Firefox UI to look ? Would you like it to have a spartan look and feel similar to Google Chrome ? Or should it be an amalgamation of all the good UI ideas found in different browsers like Opera, Internet Explorer 8.0, Safari and Google Chrome ?Mozilla Firefox has initiated a discussion on how the UI of Firefox 4.0 should be designed. It has put together a couple of ideas as mockups.
Read more »
Labels:
brainstorming,
eyecandy,
firefox,
mockups,
user interface

























